Xbox namingA / B / X / Y labelsEnhanced main view

Xbox Controller Test

Show the shared diagnostics surface with Xbox-style button names and extra notes around mapping and layout expectations.

If the connected controller is not an Xbox-style pad, the page can still test input but the labels may not match the shell printing.
Under standard mapping, buttons 0 to 3 line up with the physical A / B / X / Y cluster.

Connected pads

This browser does not support the Gamepad API

Connected pads

0

Mapping

--

Pressed buttons

0

Active axes

0

Select controller

Switch the active pad here when more than one controller is connected.

This browser does not support the Gamepad API

Gamepad API

This browser does not support the Gamepad API

Select controller

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Haptics

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Family

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Pressed buttons are highlighted. Analog buttons such as triggers also show their 0 to 100% pressure value.

Connect a controller, then press any button or move any axis to expose it to the page

The crosshair marks center, the ring marks the chosen deadzone, and the trail points show the most recent samples.

Left stick

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

Right stick

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

Xbox reference layout

Xbox
Face clusterA / B / X / Y
ShouldersLB / RB / LT / RT
CenterView / Menu
Stick pressL3 / R3

Raw axes help you confirm direction, inversion, and whether the browser reports the expected count.

Button, stick, and haptic events appear here as the state changes.

Connect a controller, then press any button or move any axis to expose it to the page