PlayStation namingCross / Circle / Square / TriangleEnhanced main view

PlayStation Controller Test

Present the shared diagnostics surface with DualSense and DualShock style naming, plus explicit notes around browser mapping and haptics.

At the browser layer you usually get the standard buttons and axes, not the full adaptive-trigger or deeper vendor-specific features.
If Cross / Circle / Square / Triangle look wrong, verify the connection mode and whether the browser has mapped the pad to the standard layout.

Connected pads

This browser does not support the Gamepad API

Connected pads

0

Mapping

--

Pressed buttons

0

Active axes

0

Select controller

Switch the active pad here when more than one controller is connected.

This browser does not support the Gamepad API

Gamepad API

This browser does not support the Gamepad API

Select controller

--

Haptics

--

Family

--

Pressed buttons are highlighted. Analog buttons such as triggers also show their 0 to 100% pressure value.

Connect a controller, then press any button or move any axis to expose it to the page

The crosshair marks center, the ring marks the chosen deadzone, and the trail points show the most recent samples.

Left stick

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

Right stick

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

PlayStation reference layout

PlayStation
Face clusterCross / Circle / Square / Triangle
ShouldersL1 / R1 / L2 / R2
CenterCreate / Options
Stick pressL3 / R3

Raw axes help you confirm direction, inversion, and whether the browser reports the expected count.

Button, stick, and haptic events appear here as the state changes.

Connect a controller, then press any button or move any axis to expose it to the page