Center-offset viewDeadzone readoutJitter trails

Stick Drift Test

Sample the recent stick trail around center while the controller rests so offset, jitter, and deadzone fit are easier to judge.

The browser cannot know whether you have really let go of the stick, so the result depends on observing the pad at natural rest.
Reset first, then leave the controller still for a few seconds for a cleaner idle sample.
The deadzone here is a diagnostic reference, not the exact in-game deadzone used elsewhere.

Current readout

This browser does not support the Gamepad API

Left drift

0.000

Right drift

0.000

Jitter

0.000

Inside deadzone

0%

Select controller

Switch the active pad here when more than one controller is connected.

This browser does not support the Gamepad API

Gamepad API

This browser does not support the Gamepad API

Select controller

--

Haptics

--

Family

--

Drift controls

Reset first, then leave the controller still for a few seconds.

Left verdict

Inside deadzone

Right verdict

Inside deadzone

Stick trails

The crosshair marks center, the ring marks the chosen deadzone, and the trail points show the most recent samples.

Left stick trail

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

Right stick trail

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

Per-stick breakdown

Left center bias

0.00 / 0.00

Jitter: 0.000

Right center bias

0.00 / 0.00

Jitter: 0.000

Drift history

The drift curve will appear after stable samples are collected.

The drift curve will appear after stable samples are collected.
The drift curve will appear after stable samples are collected.