Switch namingA / B / X / Y position reminderEnhanced main view

Switch Controller Test

Use Joy-Con and Pro Controller style naming while keeping the shared browser-side diagnostics surface for buttons, sticks, and mapping checks.

Nintendo face-button printing differs from Xbox physical positions, so read both the button name and the physical location carefully.
Third-party adapters can change the reported id, mapping, and haptic behavior quite a bit.

Connected pads

This browser does not support the Gamepad API

Connected pads

0

Mapping

--

Pressed buttons

0

Active axes

0

Select controller

Switch the active pad here when more than one controller is connected.

This browser does not support the Gamepad API

Gamepad API

This browser does not support the Gamepad API

Select controller

--

Haptics

--

Family

--

Pressed buttons are highlighted. Analog buttons such as triggers also show their 0 to 100% pressure value.

Connect a controller, then press any button or move any axis to expose it to the page

The crosshair marks center, the ring marks the chosen deadzone, and the trail points show the most recent samples.

Left stick

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

Right stick

mag 0.00
Connect a controller, then press any button or move any axis to expose it to the page

X

0.00

Y

0.00

Mag

0.00

Switch reference layout

Switch
Face clusterB / A / Y / X
ShouldersL / R / ZL / ZR
CenterMinus / Plus
Stick pressL3 / R3

Raw axes help you confirm direction, inversion, and whether the browser reports the expected count.

Button, stick, and haptic events appear here as the state changes.

Connect a controller, then press any button or move any axis to expose it to the page