Left
0
커서를 테스트 영역 안으로 옮긴 뒤 움직이고, 클릭하고, 스크롤하세요.
Check clicks, side buttons, and wheel direction
Left
0
Middle
0
Right
0
Back
0
Forward
0
커서를 테스트 영역 안으로 옮긴 뒤 움직이고, 클릭하고, 스크롤하세요.
Motion surface
커서를 테스트 영역 안으로 옮긴 뒤 움직이고, 클릭하고, 스크롤하세요.
Position
Waiting for pointer
≈ 0 Hz
≈ 0 Hz
0 px
최근 버튼 및 휠 이벤트가 여기에 표시됩니다.
버튼 카운트와 이동 샘플링이 여기서 집계됩니다.
Inspect mouse buttons, wheel input, motion rhythm, and browser-side polling trends directly in the browser. It is built for quick self-checks, comparisons, and support triage, not for pretending to be lab-grade hardware truth.
Track browser-visible polling trends in real time and compare common 125Hz to high-polling devices in the same environment.
Spot repeated triggers after a single press and get a quick read on switch wear or unstable contact.
Built on native Pointer Events so the page can stay close to real browser-side responsiveness without claiming hardware-lab truth.
Everything runs locally in the browser. No click logs, motion data, or device details are uploaded.
These terms show up again and again in mouse testing, so they are worth grounding first.
How often the mouse reports position updates to the computer, measured in Hz. Higher values usually mean denser motion reporting.
One press being recorded as two or more, usually caused by worn switches, dust, or unstable contact.
Clicks per second, commonly used to describe short burst clicking speed.
Mouse sensitivity. Higher values move the cursor farther for the same physical motion, but that is not the same thing as precision.
This section explains what the page is really measuring and why it will not perfectly match vendor specs or dedicated hardware tools.
Polling rate is how often the mouse reports position data to the computer. Office devices often sit near 125Hz, while gaming mice commonly offer 1000Hz and sometimes 4000Hz or 8000Hz.
The page measures browser-visible Pointer Events timing, sample density, and event rhythm. When the browser exposes finer-grained samples, the estimate improves, but it still is not raw USB hardware timing.
A single high spike does not guarantee better feel. Stable reporting and low jitter during continuous movement usually matter more than one impressive peak value.
Higher polling can reduce report spacing, but the benefit tapers off and depends on system load, browser behavior, display refresh rate, and the rest of the setup.
To read the numbers more like a hardware enthusiast, look at sensors, transport, firmware processing, and sensitivity together.
Modern mice mainly use optical sensors. Wired, 2.4G wireless, and Bluetooth each have different tradeoffs in latency, stability, and interference resistance.
1000Hz is roughly one report every millisecond. 4000Hz and 8000Hz shrink that interval further and can show finer motion detail in fast scenarios.
The internal MCU can debounce, smooth, or correct the raw sensor stream. Better firmware suppresses noise without making the path feel artificial.
High DPI is mostly about sensitivity, not guaranteed accuracy. Many sensors feel best in practical mid-range settings rather than headline numbers.
Different people care about different metrics, but most real testing needs fall into these buckets.
Competitive players care about low latency, stable polling, and repeat-click consistency because those can affect aim and micro-adjustments.
Designers and artists care more about smooth paths, wheel stability, and whether control stays consistent over long sessions.
People comparing mice, connection modes, or driver settings often use pages like this for quick validation against real feel.
If a device shows double clicks, odd wheel behavior, or unstable movement, these tests help narrow the problem before repair or warranty work.
These answers focus on how to read the page and why the visible numbers may differ from vendor claims.
The page shows browser-visible event timing rather than raw USB hardware truth. Browser policy, system scheduling, page load, power saving, and refresh timing can all thin the visible sample stream.
Not exactly. The web can read Pointer Events and timestamps, and sometimes finer-grained samples, but it still cannot see the full physical trigger moment or raw USB chain.
It usually means repeated triggers were detected within a short window, which often points to switch wear, dust, or unstable contact.
Yes for basic touch interaction, but polling checks, side buttons, and wheel behavior are mouse-native concepts, so mobile is only a lightweight version of the full experience.
A few small habits can make mouse testing much easier to trust.
Compare wired and wireless mode separately before drawing conclusions.
Make sure the driver is really set to the target polling step and that low-power modes are disabled.
Keep browser, refresh rate, and system load similar when comparing results, otherwise environment noise can look like device differences.
If you suspect double-clicking, repeat the same button several times and see whether the issue is reproducible before blaming the switch.
If you care more about whether the mouse itself has a problem, start here.
If misclicks, double-clicks, wheel jumps, or unstable movement can be reproduced consistently across ports, modes, or browsers, it is probably more than a feeling. Cross-check the environment first, then suspect hardware.
Optical mice are more common and often better tuned for standard pads. Laser sensors can work on a wider range of surfaces, but the final feel still depends on the specific sensor and firmware tuning.
They describe sensitivity, meaning how far the cursor moves for the same physical motion. Higher numbers are not automatically more precise.
The most common causes are worn switches, oxidized contacts, dust, or loose button structures. Heavy wireless interference can also make an already marginal problem feel worse.
Yes, but context matters. For office work the difference is not always dramatic, while high-refresh gaming can make stable higher polling feel smoother and more predictable.
It can provide denser motion samples and shorter reporting gaps, but it is only one part of the chain. Display refresh, game engine behavior, system load, sensor quality, grip, and player skill all matter too.